Thursday, 19 December 2013

final trailer and evaluation


This is my final animation



After the presentation my feedback was mainly to get more organised because if it were a professional presentation I wouldn't get paid .The reason for this is that when I tried to open my trailer in after effects it didn't have the required files , the only form of ideas generation that was there was a mood board.    
I could have improved my presentation by adding more content to the animations such as : my mind map, my storyboard , experimentation ,  researching artists , show more inspiration
The final trailer wasn't what I had originally wanted it to look like I wanted to animate a fight between 4 gods however I didn't have the time to produce this. If I had more time I would draw the gods and draw all of them in and make them fight.

To make this happen I should have made a time-scale if I had made one I would have been able to create the story I original wanted to make.

some things that went well with this unit are that I was able to add sound correctly in times , I was able to adjust to realizing my lack of time to be able to complete my original animation idea some things that went well are That I produced an animation with having to change the idea so late.

in the end my animation was done using after affects and I used the key frames and timers to create my animation I had experimented in using the puppet pin tool for my animation and it didn't work due to the fact that the image kept getting distorted  and ruining to image so I had to undo the puppet pin and use key frames and position

I disliked that I hadn't experiment that much on the frame by frame or rotoscoping however I know that if I experimented on the rotoscope for too long it would take more time out of the main animation

Sunday, 1 December 2013

frame by frame

what is frame by frame ? Frame by frame is a form of animation that uses key frames to tell a story or animate a scene this is done by drawing the scene that you need and then change the next frame to be able to show the change.
the advantages are : gets fast movement  looks good  and  a simple way to add to the animation 

the disadvantages : may get distorted easily , takes a while to do and sometimes can't get the movement to look right  

this is my frame by frame animation it is very short but it was mainly an experimenting in different techniques. this one was created by drawing the dark alley and then onion skinning to be able to erase some movement and draw in the next motion 

Friday, 22 November 2013

Character development



The character that had inspired my design were:
Agent 47

agent 47 had inspired me in this design he has a dangerous look to him that comes by simply looking sharp 
his weapons are two silver " ATM hard baller's "
he is employed to kill mainly police , FBI agents and CIA
This is a drawing of my character he is a member of the Mafia. I chose for him to have a top heavy look because that emphasises his upper body strength in order to protect the head of the family.His name I had given him was George Bloodston. 

George's bio : George is a member of the Mafia he used to live a normal life until a accident happened
to his wife he was having a stroll down the street with his wife and they seen the police beating a man to a pulp and his wife stepped in and the police changed on to her and they shot her on the spot .
George grew into a dark rage he blacked out after killing the 3 policemen and when he woke up he was in a dark room that happened to be the man's house the man noticed he was awake and came to see him surprised he was up and got him something to eat and explain the situation 
turns out the man he saved was a head of the Mafia he was alone because negotiations had failed with a nearby family about land and the police noticed his face and started beating him with their weapons until they stepped in and he told George his wife was dead and he asked George to be his body guard. 
George had to think for a while but accepted it was then that he told him his name was Donald Angelini
named after his father however he hasn't as lucky in fact the exact opposite. 

 In the end I decided to not include him in my animation due to the fact that my game that my animation involves is gods and deities and I had decided this after creating this character and I wouldn't have time to create a game based of him in time to include him for the animation

If I were to design another character I would like to pay more attention to the anatomy due to the fact his body shape doesn't look quite accurate his fingers are too short, the arms are way to big on the shoulders and the legs look more like stumps also his feet look different shapes

Thursday, 21 November 2013

sound


These are the sounds I researched and decided to include in my animation because they suited what I was planning on creating for my animation  soon as I had originally planned for a fight I planned to also have grunting sounds however as a change of mind it I didn't include them





Thursday, 7 November 2013

roto scoping

what is roto-scoping ?  roto-scoping is a technique that you can use to animate moving objects or life by getting video footage and drawing over it in the same way as a frame by frame but with the object it is commonly used when they can't draw the movement in frame by frames

you start to roto-scope by getting a video and import it into flash
then you draw over the video in a new layer 

then you delete the video

                                                             lastly to finish by adding colour

The advantages to rotoscoping are that movements are accurate and the image it self should have the correct size the entire time unless you change the brush size like I did and found out that it makes the quality decrease

The disadvantages:  rotoscoping takes a long time to produce the animation and it is mainly used to complete short clips that can't be done with out it because of the amount of time it takes and how tedious it is to animate with

overall opinion : My opinion I think it would be a bad idea to use a rotoscope for the final game trailer because it will take to long and miss the deadline but if there is enough time then it would turn out for a good 2-D animation of a game trailer

Wednesday, 30 October 2013

story board

Storyboard 




this is my storyboard for my animation that I planed on making on flash it was going to be a frame by frame animation however half way though the production I found out that I didn't have the skill to produce the animation in the time that I had 3 weeks out of 5 of production i was only on the 2nd panel in the storyboard meaning i couldn't have finished it in time so I had to simplify my idea and I managed to complete it with sound however it doesn't capture much attention or interest of the audience 

Friday, 18 October 2013

mood board

This is my mood board i chose to make my mood board on dark alleys and what you would see in them the reason that i decided to do this is cause originally  was going to make my animation about a man who joins the Mafia after defending a man in a dark alley and for the trailer I could have made that scene

In dark alleys there is typically rats , black cats ,litter , shady characters and lastly run down buildings the mood board in the end wasn't as helpful as i wanted it to be but i still managed to use it to be able to create the character

Thursday, 3 October 2013

Idea for game trailer

My game trailer idea is about the game smite.Smite is a game that involves mythical gods. there are multiple pantheons to choose from such as :Greek Chinese Roman and Egyptian.

My idea is a fight between 2 Nordic gods and 2 Greek gods.
Loki and Odin versus Zeus and Hades the fight will start with the scene of mount Olympus
it will zoom into the building showing over the shoulder shots of each pair and then the reverse
Zeus strikes Odin with a lighting bolt . Odin dies.
In a split second Loki is behind Zeus and and tries to stab him in the back.
But Hades swings his scythe at him and he has to back off.
The image of the dead Odin fades to  their surprise
 Odin traps them in a ring of his mighty spears and fights them 2 v 1 and holds his own
 until hades opens the gates to the underworld and they all disappear into the underworld.
 Then the screen goes black and shows the smite game details like release date consoles etc...

after effects animation with puppet pin tool and 2-D cut-out

             2-D cut-outs
1st off we cut out the demon in Photoshop into the parts of the body we will be animating in this instance I cut out : the eye , the torso forearms back arms and  legs.

once we have the demon cut up in layers we the import it into after effects so then they are now in folders of layers we then drag them on to the stage drag it onto stage

Then we put it into place and with each limb you move the registry point to fit towards the focus so in this case the torso
then we can begin to animate so then we go to the layer and click the timer and move the limbn in place and repeat till finished animation




puppet animations are different but they are allot faster and smoother however the problem with puppet animating is it warps the image as you can see below

before puppet animating you cut out the limbs but whole limbs so arm legs and head

to puppet animate all you need to do is click the points to move and these points warp into the shape to give the look you want it to show 
and repeat until you have the full animation









Thursday, 19 September 2013

trailer introduction on after effects

today we started a tutorial in after effects 
                                         we started in after effects by opening a new composition
                                              the second thing I did was get an image to have for the intro
then resize the image in this case fit to comp

here we had used the timer on the position tab to move the image around 

here I added text for the title

then i animated the text

added a tint then fade to black 

and blend into this image 

then add effect pre-sets to the text

and then I rendered out the video by adding to render Que and making the correct settings for the video
trailer url 


mind map


this is my ideas generation mind map and research the main focus on the research is to find out what I can include in my game trailer the game trailers that stood out were" GTA V ","Elder scrolls online" and "Pokemon X and Y"

GTA V : this game stood out because it focused on being able to show the characters and the new additions in the game as well as game footage.

Elder Scrolls Online : this game caught my attention in the way how it takes 5 of their previous games and bring them together which is one of the big points to elder scrolls in addition to its high quality trailer it looks more like a short movie rather than a game trailer

Pokemon X and Y : this game caught my attention because it used the game footage and it focused on what the game would be like if you were playing it yourself rather than a perspective of of inside the game it also shows the console it is on so at the end it doesn't require the name and logo of the console

From this research I think that I my game trailer should either show in game footage , A high quality cinematic which I doubt I can produce. But I can  show off the characters in the game by showing what they do but not in game footage