Friday, 22 November 2013

Character development



The character that had inspired my design were:
Agent 47

agent 47 had inspired me in this design he has a dangerous look to him that comes by simply looking sharp 
his weapons are two silver " ATM hard baller's "
he is employed to kill mainly police , FBI agents and CIA
This is a drawing of my character he is a member of the Mafia. I chose for him to have a top heavy look because that emphasises his upper body strength in order to protect the head of the family.His name I had given him was George Bloodston. 

George's bio : George is a member of the Mafia he used to live a normal life until a accident happened
to his wife he was having a stroll down the street with his wife and they seen the police beating a man to a pulp and his wife stepped in and the police changed on to her and they shot her on the spot .
George grew into a dark rage he blacked out after killing the 3 policemen and when he woke up he was in a dark room that happened to be the man's house the man noticed he was awake and came to see him surprised he was up and got him something to eat and explain the situation 
turns out the man he saved was a head of the Mafia he was alone because negotiations had failed with a nearby family about land and the police noticed his face and started beating him with their weapons until they stepped in and he told George his wife was dead and he asked George to be his body guard. 
George had to think for a while but accepted it was then that he told him his name was Donald Angelini
named after his father however he hasn't as lucky in fact the exact opposite. 

 In the end I decided to not include him in my animation due to the fact that my game that my animation involves is gods and deities and I had decided this after creating this character and I wouldn't have time to create a game based of him in time to include him for the animation

If I were to design another character I would like to pay more attention to the anatomy due to the fact his body shape doesn't look quite accurate his fingers are too short, the arms are way to big on the shoulders and the legs look more like stumps also his feet look different shapes

Thursday, 21 November 2013

sound


These are the sounds I researched and decided to include in my animation because they suited what I was planning on creating for my animation  soon as I had originally planned for a fight I planned to also have grunting sounds however as a change of mind it I didn't include them





Thursday, 7 November 2013

roto scoping

what is roto-scoping ?  roto-scoping is a technique that you can use to animate moving objects or life by getting video footage and drawing over it in the same way as a frame by frame but with the object it is commonly used when they can't draw the movement in frame by frames

you start to roto-scope by getting a video and import it into flash
then you draw over the video in a new layer 

then you delete the video

                                                             lastly to finish by adding colour

The advantages to rotoscoping are that movements are accurate and the image it self should have the correct size the entire time unless you change the brush size like I did and found out that it makes the quality decrease

The disadvantages:  rotoscoping takes a long time to produce the animation and it is mainly used to complete short clips that can't be done with out it because of the amount of time it takes and how tedious it is to animate with

overall opinion : My opinion I think it would be a bad idea to use a rotoscope for the final game trailer because it will take to long and miss the deadline but if there is enough time then it would turn out for a good 2-D animation of a game trailer